Home/How to mend a broken MMO

February 5th, 2009 | Lutz.W      Posted in Internet

There has been an interesting meme recently on how to fix the broken parts of most contemporary MMOs (grinding, accessibility, unfinished and buggy features, you name it).

First, Fidgit’s renowned Tom Chick covered his top five reasons why MMOs are broken with a roundhouse kick ranging from subscriptions fees to too static worlds, to problems with grouping. Answering Chick, Scott Jennings rebutted at Broken Toys that Chick generalizes problems which are mostly specific to WoW: “Tom Chick’s core problem: MMO = World of Warcraft… And you know, when one of the most influential game writers in the industry makes this mistake, and essentially writes a piece on “Why is World of Warcraft Like World of Warcraft?”, I think we have a problem bigger then aggro management.“
Trembling Hand’s Tim Dean then in reply suggested his top ten on how to fix the given situation, which lead Scott Jennings weighing in again on Tim’s article.

Given the long industry experience of the three parties, it’s a conversation really worth reading, don’t miss it.

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