March 21st, 2008 | Lutz.W
Now this really too cool — today Google finally offers an API to its language-tools – it was about time. A certain kind of translation to Coobico’s chat-interface was planned all along, and after pondering for quite a while on the actual realization, we decided to use some kind of automated approach, translating chat-bubbles among players with different language-settings on the fly. There were quite a few free, open-source, unofficial solutions available during the past years which could be queried against Google’s translation page or Yahoo’s Babelfish (and of course the occasional premium services). Now, such hackerish approaches tend to break too easy, so it’s a relief to see Google’s translation APIs finally going live, featuring all languages of Coobico’s prime markets: English, German, French, Spanish and Chinese. While it is not sure yet if such auto-translations will already be a part of the closed beta, they will definitely be added further down the road.
Enough development-chitchat, back to work!
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March 17th, 2008 | Lutz.W
Recently, the announcement of Linden Labs’ CEO Philip Rosedale that “the company he founded has begun a search for a new CEO with more operational and management expertise” was followed by quite some mixed comments ranging from “With Rosedale in a more ancillary visionary role, and a more experienced day-to-day, managerial CEO in place, that’s likely to change things, surely for the better.” (James Wagner Au, GigaOm) to “while Linden Lab insists that the decision wasn’t precipitated by a crisis, it’s hard to ignore the ongoing backlash against Second Life from the mainstream media.” (Prokofy Neva, Virtual Worlds News) to “Rosedale’s resignation from his executive position more firmly solidifies my own perception that it is only a matter of when, not if, the land of bizarre, free-form make-believe takes its final bow.” (Paul Glazowksi, Mashable)
Now, is writing off SL not a bit premature? After all, (according to Techcrunch) Linden Labs has a funding of around US$ 19 million under its belts (which, BTW, wouldn’t keep Gaia Online even running for more than 9 months, as we learned in the recent days). But Linden also faces peculiar problems both from its inside (namely the complexity of its product and its company-structure) and from the outside with growing competition like Hipihi, EA-Land and Multiverse.
SL has to confront a vital question which eventually every social network/massive world these days will have to answer: What is its purpose and unique benefit to its members, after the initial sensation has worn off?
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March 8th, 2008 | Lutz.W
I can’t help but put forward my 0.2 bucks on the current rants on Flash, iPhones and Apple’s latest iPhone SDK-campaign: a few days ago Apple announced that the iPhone is now essentially “Enterprise Ready” and “Developer Ready”, read an article about it at Techcrunch.
At the same time Steve Jobs weighed in on the iPhone’s web-capabilities, to be more specific, how Adobe Flash is not suited for iPhone:
“As Jobs put it Tuesday, Apple’s iPhone, with all its cutting-edge mobile Internet trickery, needs something much better than the current Flash player that Adobe makes for cellphones. The Flash Player option that fits the bill is made for devices like laptops that are larger than the iPhone; as a consequence, it performs too slowly on the iPhone, he said.
“There’s this missing product in the middle,” Jobs said.”
Personally, I don’t buy attempted explanations like battery-life and performance-issues, even though it’s granted that Macromedia never achieved the same performance of Flash-players on a Mac than on Win-PCs, at least not up until the recent years. To me, the iPhone equals an utterly walled, proprietary system and business-model. If Apple would have integrated Flash into the equation, it would have ultimately killed its cash-cow. With Flash it would have been a breeze for developers to deliver third-party apps to the iPhone and circumvent Apple’s revenue-model. Apple rather wants you to take part in its boarded-up developers’ programm, which comes at US$99, and what’s more, heavily restricts access to the device’s functions through Apple’s iPhone Human Interface Guidelines — which somewhat supports my argument. Check out the full specs of the Human Interface Guidelines at Techcrunch.
And while it might or might not be true that Flash was already seen running on iPhones in a lab according to Robert Scoble, this hardly matters to the average user. If the iPhone is really one of the spearheads of true mobile web and as a role-model for future devices, then I see internet on handsets jeopardized.
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